Modeling Supervisor (Unreal), CG

Job Locations CA-BC-Vancouver
Posted Date 1 week ago(11/23/2021 7:28 PM)
Job ID


WildBrain Studios is looking for an experienced Modeling Supervisor to join our team! We are excited to bring this project to life through the Unreal Game Engine pipeline.


In this role, you will be responsible for establishing workflows, managing the modelling team, and training artists. In addition, you will collaborate with other Supervisors and Directors to ensure that modeling assets are passed across departments with efficiency, while meeting the creative and scheduling requirements of the production.


Find a job that let’s your imagination run wild!

WildBrain Studios produces fan-favorite animation and award-winning content that kids and families love in every corner of the globe. We love what we do and it shows in the quality content we produce! Our custom-built Vancouver studio in beautiful British Columbia is a wonderful backdrop for our artists, but it doesn’t end there, we have employees working remotely across BC, Canada, and the world!  Our artist-centric culture means we invest in our people, we provide training and growth opportunities, a healthy work-life balance, and fun activities throughout the year to meet, mingle and get creative with your team. If you like what you are reading so far, well buckle up, we’re just getting started.



What You'll Do:

  • Mentoring, training and managing the modeling team in both technical and creative capacities
  • Manage the modeling and shading team, assign workload, set and maintain standards of all work completed
  • Provide detailed direction to the modelling team and contribute to their growth and development by understanding their needs, interests, strengths and weaknesses
  • Collaborate with the pipeline team, designers, rigging and surfacing artists to achieve both creative and technical goals within scheduled time frames
  • Assist in guiding artists’ overall professional development by providing constructive criticism, wisdom, guidance, and feedback
  • Communicate and work closely with the Series Director, Art Director, CG supervisor, and the pipeline team to ensure an efficient and creative production
  • Overseeing the daily activities, leading the department, and establishing best practice workflows and guidelines for the team
  • Establish efficient modelling techniques, topology, naming and other conventions to optimize asset creation process
  • Foster and enable communication and collaboration across departments
  • Anticipating, communicating, and troubleshooting any creative or technical issues
  • Work closely with the rigging team to establish the best topology and conventions for both modeling and rigging needs
  • Prioritize and assign modelling tasks to the modelling team ensuring that assets are created on time and on budget
  • Assist the Artist Management and Recruiting departments in the the crew selection process
  • Set goals for others that can be achieved using available resources within projected timelines



What You’ll Bring:

  • 4+ years of modelling experience for film or television
  • 1+ years as a Senior, Lead or Supervising Modeller
  • High proficiency in Maya is a must
  • Experience working with the Unreal Engine is a must
  • Experience with Zbrush, Modo or similar sculpting programs is required
  • Substance Painter, Substance Designer Experience is a Must
  • Experience in creation of all asset types including characters, environments, vehicles and props is required
  • Excellent understanding of the fundamentals of organic and hard body modeling
  • Excellent understanding of topology, for both organic and non-organic models
  • Experience with character blend shape creation is a must
  • Strong leadership, management, and organizational skills
  • Excellent team player with strong interpersonal skills
  • Ability to identify strengths and weakness of modeling team
  • Ability to remain flexible and adaptable to meet the changing needs of production
  • Ability to set priorities for yourself and others, as well as manage the progress of work
  • Proactive work ethic, capable problem solver with the ability to implement solutions
  • Ability to multitask, prioritize and manage time efficiently
  • Ability to think creatively to resolve technical challenges
  • Ability to communicate in a professional and positive manner
  • Ability to adapt to multiple show styles
  • Must be open to direction and able to embrace change

Nice to Have:

  • Experience using Unreal in a production environment
  • Game trailer or equivalent experience


Why WildBrain?

We make sure to take care of all our hard-working Wild Brains by offering a comprehensive benefits package and a workplace culture that values our employees’ wellbeing.  Our staff enjoy RRSP matching, multi-tiered benefits so you can pick the coverage that’s best for you, free mental health resources, and additional perks like half-days in the summer, extra holidays in the winter and regular events to connect our teams virtually, and in-person.


In short – life is good on the Wild side!


Visit wildbrain.com/studios to learn more!


COVID-19 Update:

We are currently working virtually because of the COVID-19 pandemic. During this time our hiring teams are ready to support interviews via video conferencing, and we are enabling artists to work from home until the studio can reopen. We’d love to hear from you! #stayhomestaysafe!



" WildBrain Studio provides an atmosphere free from barriers to promote inclusion, equity and diversity. We demonstrate our commitment to this by providing a supportive work environment and a culture that welcomes and encourages equal opportunities for all employees. WildBrain Studio also accommodates people with disabilities throughout the selection process. Should you require accommodation, please let us know your requirements when contacted.”


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