Technical Animator, CG

Job Locations CA-BC-Vancouver
Posted Date 3 months ago(9/2/2021 2:38 PM)
Job ID


WildBrain Studios  is looking for a Technical Animator to join our Vancouver studio!


In this role, you will be directly responsible for conducting quality control of all assets to ensure they are ready for production. You will work with the CG Supervisor, Rigging and Animation departments to ensure the geometry and rigs meet the needs of the show.


Find a job that let’s your imagination run wild!

WildBrain Studios produces fan-favorite animation and award-winning content that kids and families love in every corner of the globe. We love what we do and it shows in the quality content we produce! Our custom-built Vancouver studio in beautiful British Columbia is a wonderful backdrop for our artists, but it doesn’t end there, we have employees working remotely across BC, Canada, and the world!  Our artist-centric culture means we invest in our people, we provide training and growth opportunities, a healthy work-life balance, and fun activities throughout the year to meet, mingle and get creative with your team. If you like what you are reading so far, well buckle up, we’re just getting started!



What You’ll Do:

  • Conduct model and rig testing to ensure rigs are production ready
  • Conduct range of motion tests for all new character builds
  • Create show-specific cycles/poses
  • Create and rig Proxy models as needed, Proxy FX for timing, and Proxy lighting for lighting reference
  • Assist in the development of any specialized assets as needed
  • Assist in the creation and maintenance of crowd solutions
  • Test and provide feedback on proprietary animation tools
  • Troubleshoot animation and rigging issues and provide solutions for finalizing the animated look of a character or prop into a scene
  • Foster and enable communication and collaboration across departments
  • Complete assigned animation within scheduled timeframe
  • Identify potential risks or issues and work on a mitigation strategy
  • Create setup files for assigned team, ensuring scene continuity is maintained



What You’ll Bring:

  • At least 1 year of experience as a Shot Finaler or Animator in the animation industry
  • Proficient in Maya
  • Good knowledge of rigging tools in Maya
  • Understanding of key-framed animation development processes, limitations, and dependencies
  • Good understanding of animation principles
  • Ability to effectively communicate in a professional and positive manner
  • Proactive work ethic, capable problem solver with the ability to implement solutions
  • Degree/diploma in animation or equivalent
  • Shotgrid (formally Shotgun) experience
  • Python and MEL scripting a plus


Why WildBrain?

We make sure to take care of all our hard-working Wild Brains by offering a comprehensive benefits package and a workplace culture that values our employees’ wellbeing.  Our staff enjoy RRSP matching, multi-tiered benefits so you can pick the coverage that’s best for you, free mental health resources, and additional perks like half-days in the summer, extra holidays in the winter and regular events to connect our teams virtually, and in-person.


In short – life is good on the Wild side!


Visit wildbrain.com/studios to learn more!


COVID-19 Update:

We are currently working virtually because of the COVID-19 pandemic. During this time our hiring teams are ready to support interviews via video conferencing, and we are enabling artists to work from home until the studio can reopen. We’d love to hear from you! #stayhomestaysafe!



" WildBrain Studio provides an atmosphere free from barriers to promote inclusion, equity and diversity. We demonstrate our commitment to this by providing a supportive work environment and a culture that welcomes and encourages equal opportunities for all employees. WildBrain Studio also accommodates people with disabilities throughout the selection process. Should you require accommodation, please let us know your requirements when contacted.”



Sorry the Share function is not working properly at this moment. Please refresh the page and try again later.
Share on your newsfeed